Computer and Modernization ›› 2012, Vol. 1 ›› Issue (1): 145-150.doi: 10.3969/j.issn.1006-2475.2012.01.038

• 计算机仿真 • Previous Articles     Next Articles

A Method of Real-time Rendering for Large Terrain Based on GPU

ZHANG Li-min, YAN Wen-jun   

  1. Department of Electronics and Information Engineering, Naval Aeronautical and Astronautical University, Yantai 264001, China
  • Received:2011-08-08 Revised:1900-01-01 Online:2012-01-10 Published:2012-01-10

Abstract: In the process of rendering for large terrain, producing images clearly and accurately are required. This paper puts forward the reasonable solution from the organization of the real-time terrain data, drawing LOD selection standards, LOD optimization and optimization of view frustum culling. The result shows that the method can make full use of GPU draw, which can be applied to rendering for large scale terrain.

Key words: rendering of large terrain, visual simulation, terrain visualization, level of detail

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